Torment Banner

Just to make sure you’re in the right place: If you want the science Colin or the Canadian Colin, I’m not your guy. I’m the game-designing Colin, the fiction-writing Colin, the wordy Colin.

Which is to say: I’m the Creative Lead for Torment: Tides of Numenera, being developed by inXile entertainment. Check out that sweet art above.

If you’ve heard my name in the context of games, it was probably because you played Paizo’s Pathfinder RPG, TSR’s Planescape or Birthright campaign settings, or Black Isle’s Planescape: Torment. You can check out the Bibliography/Ludography page to be sure.

Other stuff I’m doing or have done recently:

If you’ve heard my name in the context of fiction, it was almost certainly because of “Oathbreaker”. Want to read it? Here’s a page of handy links.

If you want to see what I have to say about stuff, take a look at the blog. You should, too – it’s fascinating! (I should also mention that I am the modest Colin)

I used to teach game design at IADT in Troy (specifically, “Introduction to Game Design” and “Game Theory and Mechanics”), but I haven’t done that since 2010.