Playing with VR
Here at 3lb Games (or 3lb if you’re in the know) we’ve been working with virtual reality for a while, and because we’re a small company, I’ve had the chance to experiment with level design and implementation in the Unity...
Writer and Game Designer
Here at 3lb Games (or 3lb if you’re in the know) we’ve been working with virtual reality for a while, and because we’re a small company, I’ve had the chance to experiment with level design and implementation in the Unity...
I’m happy to announce that I’m working with Larian Studios (makers of the excellent Divinity: Original Sin 2, among a host of other titles) as a senior narrative designer. The new project is really cool, the team is awesome, and...
… and changes are coming. Recent updates: Shipped Torment: Tides of Numenera (about a year ago). (Related novella to be published “soon,” I’m told). Published our VR game Space Dragon for Oculus and Vive (available on Steam here: http://store.steampowered.com/app/716000/Space_Dragon/) Working on some stuff for Wasteland...
OK, that was harder than GenCon. Five days of constant talking. My voice is trashed. I’m exhausted. I only had an hour or two to wander the halls, and the crowds were overwhelming. In the exhibition area, our neighboring booths were...