Well. We’re here. In December 2012, I teased a new Torment. Three years later, in January 2016, we’re going to show you what we’ve been up to. I’m incredibly nervous about this, but I’m equally excited. We’ve gone through a lot of discussion, a lot of work, and a lot of iteration to get here, and…
… let me put it like this. When I played the beta, I kept forgetting that I was supposed to be providing feedback and critiquing, because I was having so much fun playing.
I think we’ve made something worthwhile and entertaining. I can hardly wait for you to see it.
The second I heard you guys were making a successor to PS:T I knew you had my money. While I didn’t contribute to the beta KS tier it’s still heartening to hear you all have made it this far. Still eagerly awaiting the final build with bated breath.