The dream Adam and I began discussing nearly 3 years ago with Kevin Saunders and Brian Fargo is slowly nearing reality. Its tendrils reach into our world, tearing apart the fabric of existence, birthing itself through force of will.

A couple of weeks ago, we released our first Alpha Systems Test, A0. This test contains both the first conversation in the game, “Falling”, and the first playable space, in the Labyrinth. This is also a narrative character generator, which means that the choices you make within that area help determine the skills and abilities of your character throughout the rest of Torment: Tides of Numenera. (I freely admit that our inspiration was old-school Ultima)

Yesterday we released B0, the first taste of the PC’s experience in the real world, allowing our players to explore the Broken Dome and the Reef of Fallen Worlds, and introducing two of our companions: Aligern and Callistege. The area was designed by George Ziets, and much of the text in this area was written by Gavin Jurgens-Fyhrie, with Adam Heine providing design oversight. Environment art for these two areas was created by Paul Fish and Jon Gwyn.

More is coming. I think you’ll be happily surprised.